Authoring of Adaptive Serious Games
نویسندگان
چکیده
Game-based approaches to learning are increasingly being recognized as having the potential to stimulate intrinsic motivation amongst learners. Whilst a range of examples of effective serious games exist, creating the highfidelity content with which to populate a serious game is resource-intensive task. To reduce this resource requirement, research is increasingly exploring means to reuse and repurpose existing games and relevant sources of content. Education has proven a popular application area for Adaptive Hypermedia, as adaptation can offer enriched learning experiences to students. Whilst content to-date has mainly been in the form of rich text, various efforts have been made to integrate Serious Games into Adaptive Hypermedia via run-time adaptation engines. However, there is little in the way of effective integrated authoring and user modeling support for these efforts. This paper explores avenues for effectively integrating serious games into adaptive hypermedia. In particular, we consider authoring and user modeling aspects in addition to integration into runtime adaptation engines, thereby enabling authors to create Adaptive Hypermedia that includes an adaptive game, thus going beyond mere selection of a suitable game and towards an approach with the capability to adapt and respond to the needs of learners and educators.
منابع مشابه
Integrating Serious Games in Adaptive Hypermedia Applications for Personalised Learning Experiences
Game-based approaches to learning are increasingly recognized for their potential to stimulate intrinsic motivation amongst learners. While a range of examples of effective serious games exist, creating high-fidelity content with which to populate games is resource-intensive task. To reduce this resource requirement, research is increasingly exploring means to reuse and repurpose existing games...
متن کاملConsiderations for adaptive tutoring within serious games: authoring cognitive models and game interfaces
In reflecting on a recent emphasis on self-directed learning using game-based simulations and virtual worlds, the authors considered key challenges in transforming serious games and virtual worlds into adaptive training tools. This article reflects specifically on the challenges and potential of cognitive modeling techniques for game-based tutors and game integration with computer-based. Finall...
متن کاملA Development Architecture for Serious Games Using BCI (Brain Computer Interface) Sensors
Games that use brainwaves via brain-computer interface (BCI) devices, to improve brain functions are known as BCI serious games. Due to the difficulty of developing BCI serious games, various BCI engines and authoring tools are required, and these reduce the development time and cost. However, it is desirable to reduce the amount of technical knowledge of brain functions and BCI devices needed ...
متن کاملEvaluating the Usability of Authoring Environments for Serious Games
Background. The EMERGO method and online platform enable the development and delivery of scenario-based serious games that foster students to acquire professional competence. One of the main goals of the platform is to provide a user-friendly authoring environment for creating virtual environments where students can perform authentic tasks. Aim. We present the findings of an in-depth qualitativ...
متن کاملIntegrating Learning Analytics into a Game Authoring Tool
Educational games can greatly benefit from integrating support for learning analytics. Game authoring tools that make this integration as easy as possible are therefore an important step towards improving adoption of educational games. We describe the process of integrating full support for game learning analytics into uAdventure, a serious game authoring tool. We argue that such integrations g...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2012